Chapter 1: The Playdough
Imagine your future world with the classic game "The Thing from the Future" designed by Stuart Candy and Jeff Watson at the Situation Lab.
Chapter 2: The Prism
Refract your concept into provocative futures through an iteration of "Things from Your Future" designed by Jono Shaw and Prof Steve Loo.
Hidden Stories from Your Future
Ethical Provocations from Your Future
Chapter 3: The Crucible
Defend your concept against its own weaknesses in a dystopian future of premortem and failure, based on Guattari’s 3 Ecologies.
Environmental
Social
Mental
The year is 2055. Despite initial promise, your project is now considered a cautionary tale. It's time for the premortem. Check out the headlines that broke the story of its downfall.